79% of oft-cited statistics are total garbage

You know, we learn we remember 10% of what we read, 20% percent of what we hear, but 80% of what we actually experience.  Or, wait, maybe it’s 20%.  Or 30?

Of course, as many people know, this delightful little statistic has no backing in any sort of serious research—nor, indeed, could it:

…As Dwyer points out, the reported percentages are impossible to interpret or verify without specifying at least the method of measurement, the age of the learners, the type of learning task, and the content being remembered (p. 10).  Despite the lack of credibility, this formulation is widely quoted, usually without attribution, and in recent years has become repeatedly conflated with Dale’s Cone, with the percentage statements superimposed on the cone, replacing or supplementing Dale’s original categories.

from Cone of Experience (PDF), entry in A. Kovalchick & K. Dawson, Ed’s, Educational Technology: An Encyclopedia. Santa Barbara, CA: ABC-Clio, 2003.

Several bloggers have likewise been struck by the curious disconnect between the popularity of this statistic and its relation to reality.  Despite its readily apparent dodginess (We remember 90% of what we experience?  So I perfectly remember everything I did for nine out of the last ten years?), people love quoting this thing.

So quote they do.  And, since there’s no actual citation for this thing, the meme is free to mutate, which is actually kind of fascinating; the plot above shows the pattern in ghits for different versions of this same ‘principle.’

But why?  Obviously, the meme lives because it has value to people; in this case,  it helps folks prove a point about better ways of teaching.  But that’s not really an answer; there’s no reverse version of this for people arguing the opposite side.  No, the real answer is this: the statistic lives because it demonstrates something that the speaker and the listener both already agree on.  Few people are going to call you on this statistic, because everyone knows that the gist is true in many situations; you probably will learn something better if you involve it in some kind of experience than if you just read about it and move on.

The New York Times did a great story some years ago on related idea, called Scientific Myths That Are Too Good to Die.  It documented how well-known experiments could become sort of “academic urban myths.”  Take, for instance, the experiment that lent it’s name to the oft-cited “Hawthorne Effect” (in which the participants’ mere knowledge that they’re part of an experiment skews results):

”The results of this experiment, or rather the human relations interpretation offered by the researchers who summarized the results, soon became gospel for introductory textbooks in both psychology and management science,” said Dr. Lee Ross, a psychology professor at Stanford University.

But only five workers took part in the study, Dr. Ross said, and two were replaced partway through for gross insubordination and low output.

A psychology professor at the University of Michigan, Dr. Richard Nisbett calls the Hawthorne effect ”a glorified anecdote.”

These “glorified anecdotes” (and glorified ballpark guesses, which is really what the percentage-retention statistic is) hang on, though, because, in Dr. Ross’ words again, “’sometimes a story deserves to be true.”  That is, the story or number itself may be wrong, but it may be a way to access a point that deserves our attention.

So, then, is a bad statistic in a good cause worthwhile?  What if my “90% retention” number gets that grumpy admin to allow my pet wiki project?  Is it worth it?  I say no, for reasons that lie outside the scope of this post (maybe next one?).  Any other opinions, though?

Mmmm…data visualization bliss.

Has Scott Leslie has written the perfect blog post?  It’s a triple threat: a relevant, interesting topic (personal learning environments), a cool approach (visualizations), and—most importantly, for me—a comprehensive list of similar efforts by other bloggers.

In a data-sodden world, the scarce resource is not access, but organization.  Scott adds organizational value both through visualization of PLE concept, and in linking similar work.  The result: a great resource for anyone interested in PLE’s.  Now all we need is a meta-visualization of all the individual efforts together…

Game theory

Tom\'s fence

Quick, Google a picture of two seagulls next to a rock, with a woman in a red jacket in the foreground.  Not too easy, is it?  The problem, of course, is that images aren’t indexed by their content; while text is machine-readable (ergo machine-indexable), image indexing still requires the Mark I Eyeball.

One solution: throw automation out the window and crowdsource the tagging task to a bunch of humans.  Amazon has had success in doing this with its Mechanical Turk, which pays a small piece rate to folks in exchange for performance of “human intelligence tasks” like image-labelling.

Google, though, has been pursuing a different strategy, one I’ll call the “fence-painting technique,” after Tom Sawyer’s famous exercise in motivational psychology.  Google lets users play a game in which they try to add more tags to an image than an opponent.  Google keeps the valuable image information, and players get…um, points.  That’s right, users do a  Human Intelligence Task that they’d get paid for over at Amazon, for free.

The power of games to motivate is profound.  It’s this realization (hardly a new one) that’s fueling much of the growing interest (and debates) in educational gaming.  “If we could get Johnny to concentrate on physics the way he does on Guitar Hero…”

The trick, though, is to not stop with motivation.  Sure, there’s some value in a game that makes it fun for Suzie to memorize her multiplication facts.  But I think that educational games have a lot more to offer, particularly when we get into simulations.  While I doubt they’ll replace classrooms entirely, I think open-ended games that move beyond skill practice—”software toys,” to use the great term Will Wright coined to describe his seminal SimCity—do have transformative potential.  When I see projects like the UW’s epistemic games, I see a lot more going on than just motivation—I see critical thinking that transfers accross the curriculum, combined with real subject-area learning.

I like Clark’s thought that games may be a qualitative leap in teaching of a kind that hasn’t been seen in a long time.  I disagree that simulations are entirely revolutionary (there are plenty of pre-computer sims; think martial arts practice with wooden swords, for instance)  but there’s no doubt that computing gives us a great chance to make this more real.  When games exploit the synergies between motivation and simulation, I think we’re going to see exciting things.

photo by musebrarian

New job!

Hooray! I recently got a new job as an instructional designer at UF’s Center for Instructional Teaching and Technology.  It looks like most of my work is going to be focused on a big grant to put around twenty undergraduate courses online this year. Hopefully this experience will bolster my resume when I apply to ed tech PhD programs in the fall.

I’ve been a bit remiss in updating, since I’ve been pretty busy trying to learn the ropes, but I think that should change as I gradually get acclimated.  My ed experience to date has been as a classroom teacher, and I’m excited about being able learn and share stuff from this new perspective.

Party like a chemical

What’s that? You wonder if the The You Tube might be useful in teaching science? You’d like to see a short, hilarious video illustrating chemistry concepts? It seems that today, Gentle Reader, is your lucky day:

I wish I taught science just so I could use this video to introduce a project where teams got to act out various other chemistry concepts. So much fun. (Thanks to Michael Sauers for this.)

Zotero: the best open-source app you’ve never heard of.

There’s a good chance you’ve never heard of Zotero. But, speaking from experience, Zotero is one of the best open-source projects out there. What is it? In the project website’s words:

Zotero [zoh-TAIR-oh] is a free, easy-to-use Firefox extension to help you collect, manage, and cite your research sources. It lives right where you do your work — in the web browser itself.

If you spend time doing research, you’re probably familiar with EndNote or RefWorks; this is the same idea, but with a couple advantages:

  1. It’s integrated into your browser. You can download a citation on a web page to Zotero with one click.
  2. It lets you write and store notes in the same database as your citations.
  3. It’s free (as in both speech and beer).

It’s got a lot of other goodies, too: you can drag-and-drop citations into Word, OpenOffice, or an email; sort with tags and filters; full-text search as-you-type; and store and index pdf’s, web pages, and documents. The video below gives a three-minute overview:

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